Bloody Zombies Hands-on Preview: A gut bustin’ VR good time

By Gregory Bargas

The first game I ever owned on the Super Nintendo Entertainment System was Battletoads/Double Dragon. The side-scrolling beat’em up was a mashup of the Battletoads and Double Dragon franchises, providing tons of challenges and enemies from both realms.

Throughout the years, I’ve played games like Double Dragon: Neon, Final Fight, and most of the Ninja Turtle scrolling games. One thing that all of these titles share in common is the 2D foundation on which they are built. The most 3D-like aspect that I can think of to come out of these games has been in something like Ninja Turtles: Turtles in Time, where you can helicopter spin and launch members of the Foot Clan at the screen. It was really cool to see something like that sort bend the landscape of games of its kind. But, can 2D and 3D environments really co-exist in the same game? What about at the same time?

“Team up. Bash brains. Save London.”

Bloody Zombies is currently in development by Paw Print Games Ltd. The company is taking a rather different approach when it comes to the 2D brawler, side-scrolling genre. First and foremost, your squad of up to four players are out to run the streets of London, pummeling the guts out of zombies who have infested the streets. But, the biggest change and deviation from traditional games of its kind comes in the form of VR. Whenever VR players are present, the game adds another layer of depth as those players can now explore and see more areas of the map. It offers an almost isometric camera angle to the level, allowing for additional secret areas to be discovered or power-ups to be nabbed. You might think this a little gimmicky at first, but after playing the game during E3 2017, I was utterly surprised at how well it plays out.

Using special moves along with combo’d hits will cause zombies to explode with gore.

Whenever VR players are present, the game adds another layer of depth as those players can now explore and see more areas of the map. It offers an almost isometric camera angle to the level, allowing for additional secret areas to be discovered or power-ups to be nabbed. You might think this a little gimmicky at first, but after playing the game during E3 2017, I was utterly surprised at how well it plays out.

Honestly, I was skeptical at how well the two realms could work together in a seamless game. The team at Paw Print Games has created a true 2D VR experience with finesse and style. There was something satisfying when placing the Vive headset on and veering not only left and right on the streets but looking around the entire locale. When peering above the action at the top of your screen you can see things like hovering, spinning blades that are moments away from raining down on your squadmates. You might also …read more

Source:: gamingenthusiast.net

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