Toukiden 2 Review
By Heidi Kemps
With the global popularity of the Monster Hunter series on the rise, several developers have attempted to put their own spin on the “team of warriors working together to take down a giant beast” concept. While some players might simply dismiss any game besides Monster Hunter as a knock-off, many games inspired by that series are valuable in their own right because they introduce and iterate on the formula in meaningful ways. Toukiden 2 is one such game, taking genre foundations and building upon them to form an identity all its own.
The game doesn’t waste any time before thrusting you into demon-crunching action; the very first scene puts you in the middle of a battle in Yokohama in an alternate-history version of Japan. Wicked demons known as the Oni are flooding through an interdimensional portal, and it’s up to you to destroy them before they finish wreaking havoc on Earth. This scene serves as a tutorial, introducing you to the basics of fighting: attacking with your chosen weapon, targeting (and cutting off) body parts of larger enemies, and purifying the remains of the fallen demons. Unfortunately, things don’t turn out so well in the end, and you wake up on the other end of the country 10 years later. You’re rescued by a professor and her strange mechanical companion who, along with various warrior factions of the local village, are working to help stem the tide of the Oni scourge.
One of the big things that sets Toukiden 2 apart from its peers is its ongoing story. New locations, characters, and plot elements frequently appear as you progress through your objectives. Framing the narrative is a semi-open world where you can fight monsters, find extra side quests, gather materials, and locate collectibles like ancient pillars that provide insight into the game’s backstory. Having this sort of freedom in a hunting game feels fresh and makes the world itself more engaging. But if you want traditional mission-based quests from a hub area, those are available as well.
Toukiden 2 is not totally open world at the start, however. Some locations are locked until later in the story, and some areas are infected by an evil miasma emitted by the Oni. The longer you stay in an afflicted area, the more impure your body becomes. Fail to purify yourself and it’s game over. It’s a harsh system, but there are ways to get that nasty air out of …read more